For samples of my work, browse my portfolio.
My work history is presented as a series of stories, with images, photos, and personal anecdotes.
If you prefer a traditional approach:
For icon design inquiries, please contact Parakeet.
For anything else, send me an email.
Portland & Tokyo • Since February 2015
At Parakeet, Luka and I create app icons, icon systems, illustrations, emoji, and stickers for over 100 clients.
Portland & Tokyo • Since April 2018
For Junior, I make modern and traditional playing cards, including Japanese flower cards known as hanafuda.
Portland & Tokyo • Since April 2017
Crown is my hobby type foundry where I design fonts, like the extensive Womprat, with over 3000 characters.
Portland • February–October 2022
For the Netflix production Rebel Moon, I contributed custom alphabets, type design, and fonts for fantasy languages.
San Francisco • March 2012–February 2015
At Pacific Helm, I led the creation of apps, icons, and logos for clients like Adobe, Pantone, and Target.
San Francisco • September 2013–April 2014
For Shanghai Disneyland, I contributed over 40 illustrations for windows, shops, and restaurants on Mickey Avenue.
San Francisco • August 2011–March 2012
At Square, I contributed visual design and iconography for Wallet and Register, as well as some unreleased products.
Cupertino • April 2010–August 2011
At Apple, I contributed visual design and iconography for iTunes, iPhoto, iBooks, iMovie, GarageBand, and Trailers.
Greensboro • November 2008–April 2010
At The Iconfactory, I created icons for clients and designed iOS applications like Twitterrific and Ramp Champ.
Mountain View • October–November 2008
For the Obama ’08 campaign, I designed the first-ever iOS app for a presidential candidate. (He won.)
Palo Alto • March 2008–October 2008
At Tapulous, I designed 2008’s most-downloaded iPhone game, Tap Tap Revenge, as well as FriendBook, Collage, and Twinkle.
Before that, I was just a teenager on the Internet.